-William Morrow
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Educational technology has become a great breakthrough in many schools, colleges, and institutions. |
In today's world, technology keeps updating its programs, operating systems, hardware, and software to promote a meaningful change for the future. Likewise, many schools stopped using paper when they have to prepare school material for students and keep it for future applications. Additionally, they contribute to protect the green environment by saving trees from being chopped down. Teachers are still trying to give classes by themselves. Everything has to be done according to what the teacher says. However, this time, children who are very talented and intelligent in doing such good work have changed their learning style by using their previous knowledge to perform an activity instead of listening to what the instructor has to say. As a result, they become more independent of their own learning style and creative with their tasks. In fact, they take advantage of their time to use digital tools that will help them keep practicing their skills at home while they are outside of school. At the same time, more teachers are beginning to incorporate technology into their curriculum to stimulate learner's abilities and prove worldwide educators that technology is essential for the young children's future.
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Many schools have already gotten on board with educational video games and homeschoolers can do the same. |
To begin, we must know that teachers who use technology frequently to support learning in their classrooms create greater benefits to students' learning, engagement, and skills from technology than teachers who spend lees time using technology to support learning. Likewise, many teachers and instructors let their students navigate through the Internet to prepare projects, do assignments, and discuss relevant topics about education with online forums. Nevertheless, some educational instructors incorporate video games with their students in order to let them reinforce their learning and cognitive process through a series of games that will stimulate their knowledge and increase their level of interest along the way. Can video games offer more just than entertainment value? Honestly, I believe that video games can become a great distraction for children because they become addicted to them, but if we know how we can manage them appropriately, they will be concentrated on the areas they need to improve by following the dynamic of any educational video game.
Firstly, video games can evaluate students' knowledge through questions, riddles, and so on. For example, jeopardy enhances students' knowledge effectively. Furthermore, it becomes very beneficial for students because it motivates them to actively participate in class and assume more responsibility for learning. Besides, it reinforces students' learning of information that were previously taught. Moreover, it adds variety to class sessions by providing a fun environment for instructor and students alike. Thus, teachers are always trying to incorporate technology into lessons and have discovered that using Jeopardy is an easy way to address the use of technology in their classrooms.
Secondly, educational video games can also provide fun and entertaining readings for children who enjoy reading all the time. In that way, their vocabulary increases as they acquire new words or phrases that might help them with their writing, listening, and speaking skills. One example of a good video game is the Reader Rabbit. It has reading educational games that touch a variety of learning levels and topics. Additionally, it allows the student to get involved in reading through a series of fun mini-games. This is mostly for early beginners who like to read basic stories with images and pictures.
Lastly, in today's world education, there are benefits of using video games in the learning environment during class activities. For instance, when we are dealing with students' motivation, we can help young children boost their self-esteem and help them learn the value of persistence. By providing immediate feedback, players can learn to see themselves as having skills and intelligence to perform interesting activities. In their emotional learning, some video games can help them reduce their stress, anxiety, and at the same time, they become more relaxed.
In conclusion, using video games in our classrooms allows us to teach our children how to make sense of the world, how to think about knowledge and information, and how to relate to themselves and to one another. Likewise, we are giving the freedom to use their previous knowledge and creativity to boost their performance. Furthermore, the positive emotions that can result from becoming immersed in video games on a regular basis may also increase awareness and encourage a more original outlook on life. Moreover, in students' emotional learning, we can clearly see that there are video games that can lead to positive feelings, reduced anxiety and stress, and become more relaxed.
Sources
Vitelli, R. (2014). Are There Benefits in Playing Video Games? Media Spotlight Retrieved from http://www.psychologytoday.com/blog/media-spotlight/201402/are-there-benefits-in-playing-video-games
Shapiro, J. (2014). You Are Asking The Wrong Questions About Education Technology Retrieved from: http://www.forbes.com/sites/jordanshapiro/2014/09/20/you-are-asking-the-wrong-questions-about-education-technology/
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